javascript - Three js render child mesh always before his parent -
i have scene() , meshes:
scene:
scene.add(layer1) layer.add(layer2) layer2.add(layer3)   wanted result is:
layer1 covered layer2 , covered layer3.
it works fine, when go far away camera, there start loss precision problem , looks this: (layers not correctly rendered 1 another)

i tried solve materials,
layer2.material.depthtest = 0; layer3.material.depthtest = 0;   works fine, there problem object between camera , layers. 
do exist best practice solution?
 
 
  
Comments
Post a Comment