javascript - Change normals after a reflexion on Z axis -


i have imported animated scene application. (the meshes, quaternions, , positions). z axis flipped. have make scale(1,1,-1). problem normals wrong making lighting inverted too.

what's best strategy solve problem ?

(i thought chaging in camera need invert z position of other objects)

best regards , thank help,

guillaume leclerc


Comments

Popular posts from this blog

How to run C# code using mono without Xamarin in Android? -

c# - SharpSsh Command Execution -

python - Specify path of savefig with pylab or matplotlib -