java - LIBGDX drawables on devices with different densities/resolutions -


i'm new libgdx game development, , have faced first problem. i've created 9.patch drawables (buttons) using texture packer. drawables can used on low density , high density screens , quality same.

if run project drawable on desktop project image shown okay , perfect size. if run project on low density android device, drawable becomes huge (almost half of screen). , if run project on high density android device button becomes small.

so question is, how handle drawables in libgdx, ratio (screen:image size), stays same no matter resolution/density..?

if button text button. change font of text.

if using image button, this might you


Comments

Popular posts from this blog

How can we post XML strings along with text strings in iOS -

How to run C# code using mono without Xamarin in Android? -

c# - cefsharp app remember password option -